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  1. Role: Mirror Wolf

    This wolf can use its ability 3 times per game. They redirect any player’s ability to themself. For instance, if they select a seer, the seer will get a report for themself, although it will say someone else. If they select a militia, the militia shoots itself.

    3 votes
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    • Suggesting Themes, Chat Activity, and other general ideas.

      I have been thinking of some general mechanics that I think would improve the game. Feedback is welcome and encouraged. Also if people have some way to expand on my ideas, or has their own ideas feel free to speak up. And if I suggestion something that is already in the game feel free to yell at me in the comments. ;)

      One idea I had was suggesting themes for games. This means if people want to play with a particular theme they can get a chance to tell the moderators. It helps to keep things fresh. This will also…

      2 votes
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      • Chaotic Roles

        The chaotic roles are not another faction but individuals with there own win conditions. Some can fit into other factions though. I view some of these as hard roles to win as but could be fun nonetheless. I have five ideas, the impersonator, the public assassin, bereaved soul, serial killer, and potion addict.

        The Impersonator: Acts similar to sleepwalker. The player chooses to visit someone at night with the identity of someone random and whose main goal is to confuse, if you don’t visit someone at night you are mute during the day. So if the person chooses to visit…

        3 votes
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        • The Actor (Role)

          The Actor is a role that iI found the idea from the WW new moon . The ability is to have 2 random orther abilities that the actor can choose to active (once per night only) but per ability can only be used 1 per game. The ability should not be wolves ability in my opinion neither is vamp but can be coven and none of the abiity which can be already setted in day 1 for exmple : puppet master
          Winning condition is the same as the village
          -------------------------------------------------------------------------------------------
          The Actor's story: He is once traveling from village to…

          2 votes
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          • Village Role: The juggernaut

            The juggernaut has a one-use ability. On the night he chooses to use his ability, if the village has lynched an evil that day, he has the opportunity to kill potentially three evil players. If the village has not lynched an evil that night, his ability has been wasted.

            The juggernaut will choose three players in a certain order. If the first player he chooses is evil, he kills that player, then he goes on to the second player. If that player is evil as well, he can kill that player too, and so forth to the third player. However,…

            4 votes
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              1 comment  ·  Admin →
            • Role: Spirit Walker

              Every night, the Spirit Walker can choose whether to view the graveyard, or stay normal.
              If they visit the GY, they can view graveyard chat for the coming day, but can't vote or speak - in GY or village.
              If they don't visit, they act like a normal villager throughout the day.

              They would be a Coven role, but could also work with village.

              2 votes
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              • Add a New Role: Snow White

                Snow White is exceptionally beautiful. She can seduce one role each night. Snow White can see the seduced player's role on the night of seduction. The seduced roles cannot use their ability on the night they are seduced. The seduced roles will remain seduced permanently after that night. The day after she has seduced a role, she can chat privately with that the role whom she has seduced that day. Snow White can seduce at most 7 players.
                The latest seduced role will die for Snow White if another player attempts to kill Snow White, while Snow White lives. Snow…

                1 vote
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                • Overview of ideas from the card games not yet covered here

                  There are already some posts with ideas from the card game:

                  https://werewolves.uservoice.com/forums/170033-general/suggestions/18455155-werewolf-millerhollow-pack-addition-consideration

                  https://werewolves.uservoice.com/forums/170033-general/suggestions/3785849-the-village-idiot-role

                  https://werewolves.uservoice.com/forums/170033-general/suggestions/19543348-add-a-new-role-the-scapegoat

                  I wanted to complete the overview here:

                  Flute Player (Neutral) - Every night, the Flute Player chooses a set amount of players to enchant with his flute (in the card game it's 2 per night). These people become Enchanted - nothing changes to their alignment, abilities etc... During the day, all Enchanted people will see the names of all other Enchanted people in a different colour, giving them all an overview of who is Enchanted. The Flute Player wins if all people that remain alive in…

                  3 votes
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                  • Venomous Wolf

                    A wolf role, that instead of having normal killing power, can bite someone with an ability, poisoning them. The effected player would be fine that morning, but would die the night after. The Poison ability would be able to be used alongside the wolf pack's normal kill.

                    A limit to the ability might be good, perhaps two-time usage. (one-time seems a bit weak).

                    If unlimited however, there is no need to revert if other wolves are gone...

                    So basically, more killing power overall, but delayed killing, and if the venomous wolf doesn't revert, then the delays could be fatal...

                    (Semi-idea:…

                    2 votes
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                    • Add a new role: the Scapegoat

                      Village role, modeled after the Scapegoat in the Full Moon expansion, but then more appropriate for this type of game. The Scapegoat dies instead of the lynch target if the lynch target is village-aligned. So if player X is lynched, and X is village-aligned, the message right before nightfall will be ‘Player Y is lynched’ (Y being the Scapegoat).

                      This will create a buffer for if village makes the wrong decision on lynches, and gives them good feedback on who they’ve slain: if there are two rival seer claims, one of them being real and the other being evil, they…

                      5 votes
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                      • Wolf Cub (Role)

                        A Wolf Cub is a member of the Wolfpack faction. A Wolf Cub is not a killing wolf, and will revert (mature) to normal Werewolf the last. When a Wolf Cub dies, no matter in day or night, all normal Werewolves turn into an Alphawolf.

                        3 votes
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                        • The Royal faction

                          Win condition:

                          All members of the Royal will win if either the Village faction or the King role wins. The number of Royal roles alive is also counted for the Village faction's win condition only if the King isn't alive.

                          Win flavor:
                          (1) If the king loses: [Same as village]
                          (2) If the king wins: [See Roles: King]
                          ---

                          Roles:

                          Note:
                          Bloodhounds see all Royal roles as "member of Royal", a Beholder beholding the Bloodhound sees that the Bloodhound saw the target as a member of Village.
                          Seers see the exact role of the Royal.
                          The only weak role that…

                          1 vote
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                          • Add a new card: the Slut (for lack of a better name)

                            The Slut is a card that was used at my uni a lot, with the accompanying giggles...

                            The Slut chooses one person to stay over that night. The Slut cannot choose the same person two nights in a row. The Slut can choose to stay home, but also not two nights in a row.

                            The Slut is seen visiting by Stalker/Harlot. If an evil role tries to kill the Slut the night she's not at home, the Slut survives. However, if the Slut stays over at somebody's house who dies that night, the Slut dies as well. This gives an…

                            3 votes
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                            • Add a new role: the Lich

                              The basic concept of this role is that it needs to be in the Graveyard for it to have special functions. This makes the role totally different from all other roles (except for Messiah, I guess, whose function relates to a visit to the Graveyard as well). Therefore it may be an interesting addition. You could go in many different directions from this starting point; I’ve outlined a few directions that my mind went in from there....

                              First of all, you should exclude the Lich from being able to use abilities if they end up in Graveyard due to smite.…

                              1 vote
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                              • Add a new role: a spy role

                                A village role that can try to eavesdrop on a secret faction each night. If he chooses a villager, nothing happens. If he chooses a person from an evil faction, he will have a certain chance to get access to that faction’s night chat (say 20-50%) --> You don’t want to make it a certainty that you get access to night chat if you target the right person, because then the spy role automatically functions as Seer; that’s why false negatives are installed. The factions that could be spied upon are Werewolves and Coven, but not the Vampire and his…

                                5 votes
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                                  1 comment  ·  Admin →
                                • Install mechanisms to involve the dead

                                  Role(s) that involve the dead

                                  Although it is apparent to me that some people hate dead chat and everything that’s happening in there, it might be an interesting addition to the game to let them participate more. Right now there’s only the need to talk when there is a Messiah or when there is a good chance people will be revived, which usually leads to role reveals amongst the dead (with some lying evils in between, perhaps), and some salty comments on what’s happening in the village. When involving the dead they should participate enough, otherwise it will only screw…

                                  1 vote
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                                  • Add a new role: the Dumb-maker (for lack of a good name)

                                    This coven role is a bit like the ToS’ blackmailer (or the ww.es variation as suggested by Lomoinc). But instead of making someone unable to speak, it makes someone unable to read. So the person will see all the portraits who’ve sent messages, but will not see any text (or perhaps some replacement text like ‘Some unintelligible speech’). The person will be able to type themselves, so he’s able to explain his situation, but simply doesn’t know what the others’ response is.

                                    The person cursed by this role can, for example, say things like ‘If you think A, vote for…

                                    1 vote
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                                      1 comment  ·  Admin →
                                    • Add the possibility of rivalling factions

                                      What is there is not one wolfpack? Or one coven? Or one vamp?
                                      What if there were multiple rivalling factions? Rivalling factions have to defeat each other as well in order to claim victory...

                                      I take as example in which you have a Red Team coven and a Blue team Coven (among other factions); you can think of better team names but they'll do for now.

                                      People will be identified (by GD checks, BH checks, etc) as not just coven, but coven of a specific faction, so Blue Djinn or Red Witch.

                                      What will be problematic is conflicting night actions,…

                                      1 vote
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                                      • Add a new function: the Mayor

                                        I want to implement a version of the Mayor from the IRL version that is compatible with this site. So here’s my suggestion: Day 2 everyone gets to vote for their mayor. This also means that there will be a good subject to talk about day 2, and input to look back on (voting patterns for the mayor). The mayor will either have +1 voting power, or has a tiebreaker vote. They will have some identification, like a symbol by their avatar or a colored name. And the person who has the mayor’s lynch-vote will also be colored (to identify…

                                        1 vote
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                                        • Add a new role: the Warlock

                                          Coven role, who afflicts one person every night. People who vote for this person the next day, get affected: either they cannot use their ability that night or a random kill is made amongst the voters. Both options have some scenario’s in which they are considerably powerful. In general, the roleblock of voters is more powerful in situations where a lot of people vote for the same person, whereas the random kill amongst voters is powerful when votes are scattered amongst the village.
                                          • You can set up a bait lynch by afflicting a Puppet, who then makes sure the…

                                          1 vote
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