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I suggest you ...

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  1. Add a new role: the Forensic

    A village role, similar to the Gravedigger. This person can visit dead players as well. Instead of revealing their role, the Forensic can identify the cause of death.
    Basically, it tells the Forensic exactly how that person has died (distinguishing lynch, wolf kill, vampire kill, militia kill, huntsman kill (counts for HM himself and for the killer), and witch kill).
    I guess I don't have to explain how this information can help village.

    5 votes
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    • Add a new role: the Saboteur

      The Saboteur is a coven role who works in the village administration, he is the civil servant of your nightmares. He can sabotage the voting administration systems and erase a player from the system.

      A certain amount of times (my first guess would be 2) the Saboteur can choose a player who then loses his voting power. Either he cannot press vote buttons anymore or his votes simply do not carry weight. The target will or will not be informed about being erased from the system - my suggestion is that he would not be informed.

      This coven role makes…

      1 vote
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      • Add a new role: the Possessor

        A coven role that can target a player each night and possess them. The Possessor is something in between a Seer and a Stalker.

        The Possessor is informed of the target's activities that night. This means that if the Possessor's target has carried out his role that night, the Possessor will know what the target's role is. However, if the target has not carried out his role (a militia who didn't shoot, for example) the Possessor will have no information on the target. The Possessor also does not know who the target visited.

        For example: the Possessor possesses somebody. He…

        2 votes
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        • A new role - The apprentice

          The apprentice would be a Coven role in which the Apprentice would start with no ability. However, if they visit a fellow (living) coven 3 nights during the game. After the third visit, the Apprentice now becomes an additional role of visited coven member.

          They cannot visit dead coven members and if the coven member dies before the 3 visits dies or if the apprentice decides to switch which coven member they visit, Then the visits reset (or accumulate, depending on the mods preference.)

          If the Apprentice decides to become a puppet master, they do not create additional puppets, but…

          1 vote
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          • Adding a clock XX:XX in UK time

            I currently don't live in UK and it would be so much more convenient to keep track of the time in browser's tab and see when will the night/day ends without trying to convert the timezone manually

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              1 comment  ·  Admin →
            • Add a new role: the Necromancer

              Another coven role that has one-time ability to revive a dead player. I'm not sure yet about the details, so I've laid out some options. The revived player is called the Returned (a name I stole from Diablo II).

              The Returned is either controlled by the Necromancer (the same way PM controls puppets) or by the original player, but with his alignment changed - the former is perhaps the easiest to implement along with my other options, the latter's alignment change is interesting because so far only the Vampire's Familar has something like it.

              The Returned either retains his old…

              2 votes
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              • Add a new role: the Deceiver

                The Deceiver is a coven role that chooses a copy-target every night and disguises himself as that target. He cannot choose the same copy-target two nights in a row. The Deceiver may choose to go around the village as if he were the person he is disguised as and visit someone. The Deceiver cannot visit someone without a disguise.

                -The Seer/Bloodhound check will return the identity of the Deceiver's copy-target of that night.
                - If the Deceiver chooses to visit someone, a harlot check will say that the copy-target visited rather than the Deceiver himself. Note that both the real…

                1 vote
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                  1 comment  ·  Admin →
                • Add a new role that implements a forced (random) kill

                  OK this is perhaps a bit of a strange one, but bear with me. Multiple implementations could be possible.
                  --------------------------------------------------------------------------
                  The Haunted - a Neutral character that is haunted by an evil spirit, tormenting him and driving him insane. The spirit orders him to carry out his orders, evil stuff: killing people. Practically speaking, the first night the Haunted gets assigned a random person that must die. If that target doesn't die within a set time limit, the Haunted dies.

                  The Haunted has a certain amount of nights before that person has to die (for example, three nights after being…

                  1 vote
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                    1 comment  ·  Admin →
                  • Add a new role: the Voodoo Master / Ritualist

                    A coven role which has the ability to target a player every night and link his soul to the target's soul. Linked souls are now dependent on each other's survival, and if one dies the other will die as well (just like 'the Lovers' from the card game).

                    The VM can only link to one person, but he may choose another person each night. The link is only established between the VM and the last person linked to.

                    I think it's interesting to inform a person that he/she is linked to, and perhaps also that he/she is no longer linked…

                    1 vote
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                      1 comment  ·  Admin →
                    • Add a new role: the Martyr/Summoner

                      This could be a village and/or a coven role, whereby the village role is named Martyr and a coven role would be a (demon-)summoner.

                      The person has a one-use ability to sacrifice himself at night and take one person along with him. Both are dead the next night.

                      P.S: posted this on Discord as well, but reposted here for more discussion

                      1 vote
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                        1 comment  ·  Admin →
                      • Add a new role: the Cursed (or the Damned, since Cursed is already suggested)

                        A villager which is a paralel to the lycan. While the Cursed is aligned with village, he comes up as coven in seer checks. You could even screw up the game by saying that all village-aligned people are cursed, and therefore the seer can only distinguish wolf from non-wolf.

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                          1 comment  ·  Admin →
                        • Add a new role: the Acolyte

                          A coven role that doesn't know who the other coven members are.

                          Every night, the Acolyte can focus on one other player in a ritual that allows them to check if they are coven or not - I'll call this check 'linking'.

                          Perhaps the Acolyte would get more information than just this single check. If the Acolyte links with a coven member, he will not only get a confirmation that his target is also coven, but also a notification of all coven members that the target knows of. They will become part of the same 'network', that is: they have…

                          1 vote
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                          • Handling Inactivity

                            I always find it a shame when people go inactive in the game, I try to vet people before the game starts but it's not always possible. It's also my opinion that silent players don't make for very interesting games.

                            I'm considering changing the "inactivity check" for 24 hour games.

                            1) Remove the activity log at the start of the day (but keeping it in, behind the scenes)
                            2) Changing the classification of an active player to include at least one message sent
                            3) Automatically smiting players that are flagged as inactive for 2 consecutive days and revealing their roles.

                            12 votes
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                            • Add a new role: the fallen angel

                              the angel was castaway from heaven. he can return to heaven only if he is killed in the first night by the werewolvs. if this happens, the angel wins the game alone.
                              if he is not killed in the first night, he is forever castaway and turn into a simple villager.

                              in the extension of the game with cards, when the angel is in play, the story begins with the villlagers vote, and not with the first night (i don't know if this is possible in this game, to change the day and night standards)

                              1 vote
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                                1 comment  ·  Admin →
                              • About GraveRobber

                                I think GraveRobber should be a neutral role with neutral objective (since he can choose side). Letting him be on the village side when he can actually choose the side he wants is kinda biased.

                                6 votes
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                                • Add "per game" achievements to encourage activity

                                  As a "fun" way to encourage activity in extended games, introduce "achievements" that can be randomly assigned to players at the start of the game.

                                  Competing the achievement could aware valuable internet points that will make players feel good when they inevitably get ripped to shreds by a wolf in the near future.

                                  Example achievements:
                                  1. As a villager, insult everyone in the game in a single day and do not get lynched
                                  2. As a wolf, claim to be the seer and survive until the end of the game
                                  3. As a harlot, sleep with every member of the…

                                  10 votes
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                                  • Add a new role: Witch wolf

                                    The Witch wolf, being the oldest and most experienced of the wolves pack, have learned to build up a spell shield that counter true sight. The seer will see the Witch Wolf as villager (disguise magic) at night, which is a disadvantage to the villager side (big one). But in order to let the spell shield last, she must gain power by collecting new types of blood every night, therefore leaving a mark on the target she chooses/randomly. The target can be anyone alive, but not herself. Anyone has a mark in their body next morning will be seen as…

                                    7 votes
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                                    • Wolf related problem

                                      If a wolf presses Shift / Enrage, there is no turning back from making that decision. There needs to be a way of Unshift / Unenrage if the plan suddenly changes, e.g Click the shift / enrage button again to cancel.

                                      1 vote
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                                      • implement "highlights" to make it easy to see when someone is talking to/about you

                                        Potentially highlight all occurrences, or at minimum an @identity notation, in the day chat.

                                        Possibly add a navigation to allow quick traversal of the day chat to find when people have mentioned your identity

                                        3 votes
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                                          1 comment  ·  Admin →
                                        • Role Suggestion: Bartender

                                          Credit to inspiration (Almost copying) https://www.reddit.com/r/TownofSalemgame/comments/52sjpf/neutral_benign_role_idea_chef/

                                          Origin (Skippable): As the old saying goes, grass is always yellower on the other side.

                                          “Oh my God this is the proudest moment of my life!” Jade’s mother cry after her daughter was born.

                                          “Look at her, I think she is trying to say something to us.”

                                          The room is silenced. The voice inside the little head screams in anger.

                                          After 666 attempts of suicide, 444 times failed attempts, she finally lost. It was a one sided battle.

                                          Abilities
                                          He has three drinks. He could choose to mix one drink per night. He is…

                                          1 vote
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                                            1 comment  ·  Admin →
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