You are a villager unless you are attacked by thw wolves at which point you become a werewolf.
I've been wondering why regular roles like these (along with Diseased) weren't implemented.
I like this idea! If a Seer finds villagers he will be reluctant to give them away, since wolves might actually strategize to pluck off the villagers instead of village roles, in the hope of increasing their numbers.
I assume that the Cursed becomes a normal werewolf. If a Cursed is attacked there would be no kill that night (assuming no other kills than wolf kill), and the Cursed gets a message at dawn that he is turned?
The only risk you have with any alignment changes: if people have a reasonable expectation that they might switch alignment (which any villager may have if he knows there are Cursed in the game), they may be changing their strategy to also incorporate the chance that they will have to win as wolves. This role is problematic in that sense. What are your thoughts on this? What would this mean for role divisons and/or role list declarations?
Daniel Smith (StormPooperSmith) commented
Yeah, like the Lycan, it shouldn't be known to the villager. Bloodhound should know though.
Olivier Verhagen commented
good idea, although i think you should not know you are cursed